12/15/2023 0 Comments Freecad offset geometry![]() If all normal's are pointing to the same direction, everything should work fine. If something goes wrong, like faces copied in opposite sides, check the normal's. The direction of the copies are controlled by the normal's of the faces that e are editing. Skin edges: Turn this button on to create faces connecting the original and copied planes.Thick: Distance from original faces to the copies.There are basic only two parameters to worry about, which are: When the faces are solidified, select the script in the Mesh scripts folder. It works like this, first we have to select the faces that will be solidified. With the use of Solidify selection, we can manage to create the wall using a technique similar to the offset. The arc makes everything a mess of faces. If we try to create a solid wall by selection those faces and creating an extrude, the result won't be exactly a wall: As you can imagine, this wall is a composition of a series of planes. Imagine that we have a wall, made by a series of faces and an arc. ![]() Here is an example of how this script can be useful. The name of the tool can differ in that software's, but it is there, and it's a great help in geometrical modeling. There is a very nice script that came along with Blender 2.48a called solidify selection created by Campbell Barton, witch works pretty much in the same way as an extrude from software's like AutoCAD or 3ds Max. Even not being available as a default tool or modifiers, it doesn't mean that Blender can't do an Offset for faces. If you create architectural models using Blender 3D and have used some of those tools, you probably miss this type of feature. In some CAD software's and 3d packages as well, there is a tool called offset that can create parallel copies of faces and edges. ![]()
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